TECHNICAL DIRECTOR /// R&D /// PIPELINE DEV /// CG SUPERVISOR /// TECHNICAL DIRECTOR /// R&D /// PIPELINE DEV /// CG SUPERVISOR /// TECHNICAL DIRECTOR /// R&D /// PIPELINE DEV /// CG SUPERVISOR /// TECHNICAL DIRECTOR /// R&D /// PIPELINE DEV /// CG SUPERVISOR /// TECHNICAL DIRECTOR /// R&D /// PIPELINE DEV /// CG SUPERVISOR /// TECHNICAL DIRECTOR /// R&D /// PIPELINE DEV /// CG SUPERVISOR /// TECHNICAL DIRECTOR /// R&D /// PIPELINE DEV /// CG SUPERVISOR /// TECHNICAL DIRECTOR /// R&D /// PIPELINE DEV /// CG SUPERVISOR /// TECHNICAL DIRECTOR /// R&D /// PIPELINE DEV /// CG SUPERVISOR /// TECHNICAL DIRECTOR /// R&D /// PIPELINE DEV /// CG SUPERVISOR /// TECHNICAL DIRECTOR /// R&D /// PIPELINE DEV /// CG SUPERVISOR /// TECHNICAL DIRECTOR /// R&D /// PIPELINE DEV /// CG SUPERVISOR ///

Hernán
Guerra

Head of Studio at Many-Worlds

TECHNICAL DIRECTOR /// R&D /// PIPELINE DEV

HI THERE! I'M HERNÁN.

FOUNDER & HEAD OF STUDIO @ MANY-WORLDS icon

AFTER A DECADE RIGGING CREATURES FOR FILMS LIKE GODZILLA AND X-MEN, I SHIFTED MY FOCUS TO THE INFRASTRUCTURE OF CREATION.

MY WORK NOW CENTERS ON AUTOMATION, TOOL DEVELOPMENT, AND PROCEDURAL SYSTEMS. I BUILD THE PIPELINES THAT REMOVE THE REPETITIVE GRIND FROM ANIMATION, ALLOWING ARTISTS TO FOCUS ON THE PERFORMANCE.

CURRENTLY DEVELOPING: GENERATIVE REAL-TIME SYSTEMS.

BASED IN BUENOS AIRES 🇦🇷 & SÃO PAULO 🇧🇷

Selected Credits

Let's Work
Together